8/9/2023 0 Comments Cloud buster sword omegaFurthermore, Zack is unusual in that he can copy Limit Breaks, such as taking Aerith’s “Healing Wind” Limit Break from FFVII and turning it into his Limit Break “Healing Wave”. When your spirit energy rises to its ultimate limit, for a short while it aligns with and emits from your body. As a result of that, the materia user’s mind is significantly weakened. To withdraw the power from the stabilized crystal, some form of shock is required and this is triggered by the mind waves of the user. Materia was the crystallization of the Lifestream. The problem was Yuffie herself didn’t have the mental power. Some of the people possessed wounds that even the materia Yuffie had couldn’t heal but, she was sure they would heal gradually if cared for well. If he allowed himself be taken into the current, the being he once was would soon disseminate and disappear amongst the spirit energy cycling around the planet. The man could sense the Lifestream trying to erode his spirit– the memories of his former experiences, thoughts and emotions. In fact, without being able to recall such experiences, an operative would find himself unable to improve his skills.' Operatives tap into these past achievements to carry out feats otherwise inconceivable. 'To an operative, nothing compares to the experience gained on the journey to SOLDIER 1st Class. Shinra's use of Mako Energy will deplete the Lifestream over time and lead to the death of the Planet. Without Spirit Energy, the planets cannot retain their shape and are destroyed. Spirit Energy is what makes it possible for the planets to form in Final Fantasy VII. New life born with Spirit Energy and die to return it to the Planet (with some exceptions). Here, here, here, and here, the Lifestream is the merged/convergent path of energy (Spirit Energy) of the consciousness/hearts/souls for all living things roaming the Planet. Will/Mental/Spiritual Power Mechanics of FFVII In consideration to disk space and internal storage/memory, its a bit ridiculous to ask for unique animations to the effect of preserving some arbitrary form of continuity when the animation just exists to represent what came to the development team's imagination.ĭoesn't have to be your take, just happens to be mine and elsewhere. Repeated animations that couldn't feasibly be repeated aren't something to concern oneself with either. In general, I prefer to take the animations and how they interact as being representative of their capabilities unless otherwise clarified to not be so by the developers. The animations and how they interact with the models are removed from the statistics used to determine game mechanics. Things like HP, other stats, and status conditions are obviously gameplay and play no part in evaluation. On what qualifies as a feat for the purposes of this collection? As video games seem to be one of those things that lack universal standards? As my intention is to be as complete as possible, regardless of your standards, I'm pretty sure you'll find something to use in here. I just happen to like the blog format here the best. I'm not pretending to make this for this website specifically, so standards of evidence may vary. You can find Cloud Strife Pre-Nibelheim Respect Thread here. For the best quality, switch to blog format.īecause the original became too bloated to contain it all in one place.Ĭovers Cloud Strife Post-Nibelheim Incident.
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